
Shortly before leaving Seeper, I produced work for my third (possibly fourth?) Sea life project. The theme was Sea at Night at COEX, Seoul. I worked with the truly formidable Chris Farkouh to concept a number of new attractions and interactives. I left before it was all delivered and I don’t know how much of it survived contact, but here is some of the early development work.










Front desk – some visualisation and design development.
Giant Jelly – interactive Jellyfish development
















Jelly Tunnel – using orthographic projection to create a disorientating immersion









Plankton – interactive floor projection
Designed so that camera tracking would cause disturbances in the floor plankton, while building a projected reaction around the wall-based tank.










Penguin pals – interactive projection involving penguins








Rockpools – Interactive digital tables. We’ve long looked at the possibility of creating waterproof screens with a thin film of water over them to add that truly immersive touch. 🙂





Miscellaneous – snaps of other bits including ocean tunnel and interactives


