Developed at Zoë Mode alongside NanaOn Sha for Microsoft, Haunt was pretty much everything you could do with a Kinect (at least at the time) in one game.
I was responsible for artwork for the pitch, further concept development for character and environment and eventually provided painted content for all the many paintings hanging in the Mansion itself – the one of Benji Muldoon was voiced by none other than Tim Schafer
I also created the HUD and front-end.
Oh, and the cover artwork.










































































