Haunt – Computer Game Development

Developed at Zoë Mode alongside NanaOn Sha for Microsoft, Haunt was pretty much everything you could do with a Kinect (at least at the time) in one game.

I was responsible for artwork for the pitch, further concept development for character and environment and eventually provided painted content for all the many paintings hanging in the Mansion itself – the one of Benji Muldoon was voiced by none other than Tim Schafer

I also created the HUD and front-end.

Oh, and the cover artwork.

Doctor_02
Dog
Driver
GhostRide
HorseFeet_02
Hunter
Labourer
Librarian
Miser
OwlPussyCat
Photographer
Portrait_01
Screamer_02a
Screamer_02b
SleeperPortrait_01a
SleeperPortrait_01b
SleeperPortrait_02a
SleeperPortrait_02b
SleeperPortrait_03a
SleeperPortrait_03b
TwinsA
DeflectFlat
Bedroom_flat
Fatty
FESplash_03
HUDSketches
Elevator
Ghosttrain
Haunt_EHall_04
Golem_angry
Creature_Thursday_01
Creature_wraith_01
Creature_wraith_02
Ghost_angry_contrast
Ghost_idle_contrast
Golem_01
Golem_02
Golem_03
Ghostie_02
Ghostie_01
BW_portrait_paint_State03a
HUD_Icons_01
Storyboard_09
Storyboard_01a
Storyboard_01b
Storyboard_02
Storyboard_03
Storyboard_04
Storyboard_05
Storyboard_06
Storyboard_06_revise_02
Storyboard_06_revise_03
Wiggle_Thursday_10
Benjy_scare_02
Benjy_scare_03
Benjy_scare_04
Wiggle_Thursday_01
Wiggle_Thursday_02
Wiggle_Thursday_04
Wiggle_Thursday_05
Wiggle_Thursday_06
Wiggle_Thursday_07
Wiggle_Thursday_08
BW_idle_spectral_02
Benjy_scare_03a
BW_idle_mail
Misc
Untitled-1
Wiggles_04
Wiggles_01
Wiggles_02
Wiggles_03
HauntImage_03
HauntImage_01
HauntImage_02