During 2019/ 2020 (just as we were consumed by a global pandemic) I created digital content for a number of rides for Dream Island’s Teenage Mutant Ninja Turtles area, on behalf of Seeper.
This involved working closely with Nickelodeon and running an team of artists and animators working with assets from the 2012 Nickelodeon animated series. Obviously everything was rigorously scrutinised.
In addition to direction and team leading, I was also required to establish some basics such as choreography for a major fight scene, including story boards and animatics, and integrating the action into the movement of the ride itself (a 25 meter drop ride that moved between three screen, two of which were embedded to look like openings into the themed area. This required the camera POV to scrupulously match the position of the ride at all times, and for content to be adjusted to the relative foreshortened views of the passengers.

I also directly created assets including matte-painted backgrounds as part of the animation sequences.
I’m a little devastated that, upon closer inspection, I appear not to have retained a lot of the working files for this project. It came to an end during the first waves of the Covid epidemic, and kind of slid to a halt with a whimper rather than a bang, so that’s maybe why. Also there were terrabytes of data, so I would’ve kept it off my somewhat underpowered machine at the time.
Sadly we never managed to visit or get footage from this one.
This is the official “making of” video I produced for Seeper.
I did manage to discover a couple of the early animatics I produced, also featuring my own, excruciating voicework!
Updated with animation block-in as we progressed
Here is the animatic for the Q-line experience