Sunderland Culture House: Design and Unreal visualisation

https://www.sunderland.gov.uk/culturehouse

In my time at Seeper, I worked on a project to help create the new cultural centre being built in the heart of Sunderland, UK. Our role was to propose and develop innovative new areas of creative design while leveraging new (or just downright impressive) technologies.

The project went through many iterations of design with an ever-changing and adapting team.

One of my principle tasks was to bring the whole of the development into Unreal 5, and then use that platform to showcase our evolving proposals.

Some images from Stage 1 – designs from team input

Video from Stage 1

Some images from stage 2 – designs from team input

Video from Stage 2

Here are some bits and pieces of feature design, built in 3DS Max, rendered in V-Ray

Finally, some old-fashioned scribbling