Digital Sculpting

Though I’ve worked with Z Brush (and prior to that, Mudbox) for some time, I’ve never really had time to get to grips with tools and workflow so, over Xmas of 2023, I tried to find a little time to put that right.

Here’s my first full sculpt from scratch, where I really started to feel I knew what I was doing.

Based on this painting demo, done for Sigil a while back.

I’ll add in other stuff as I go. In the meantime, here are older pieces either from projects or, occasionally, practice.

Test piece for miniature figure sculpt, with massive boots
Sculpt for a real-world water feature
The tree for Treetop Adventure Golf was, of course, built in Z Brush, as were the blend shape facial targets
Bioform for alien world for LEGO Vidiyo

More work for Vidiyo

The physical sculpt for Darius Rucker’s Tussauds head, and content, were produced in Mudbox